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END OF THE LINE

Final Year Project

You're stuck in a time loop on an exploding train, can you stop the loop before you reach the end of the line?

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End of the Line: Image
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End of the Line is a single player time loop mystery/adventure game where every second counts. Walk around, interact with everything and uncover the mystery and get out of the loop.

My duties as a Designer

  • Designed train layout

  • Created blockouts on Unity

  • Quest design

  • Prop Interactions

  • Death scenarios

  • UI/UX design

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End of the Line: Projects
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CORE GAME LOOP

The game puts a heavy emphasis on information gathering. Both the player and character gets crucial information every time a major event happens and can be applied to subsequent loops.

End of the Line: Projects

RESEARCH

End of the Line: Projects

ARTSTYLE/ART DIRECITON

The artstyle chosen for End of the Line is combining 2D pixel art with 3D models in order to create a rich and lively looking environment. We took inspiration from games like The Last Night, Backbone, and Anno Mutationem.

GAMEPLAY

The main mechanics used in End of the Line are Dialogue Based Actions as well as Inventory/Item management. Players are required to interact with everyone and everything in order to find clues to complete objectives.

End of the Line: Text
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